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Required Skill : Melee 1 + |
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Speed – Low |
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Melee – Mid |
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HP per Unit : 380 |
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Field of Vision – Small |
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# of Units - 25 |
Superior to Human Heavy Infantry overall. Their chance of survival is very high, because they are tolerant to magic spells and can heal themselves with “Enrage.” |
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Required Skill : Melee 10+, Curse 8+ |
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Speed – Low |
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Melee – Mid |
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HP per Unit : 400 |
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Field of Vision – Small |
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# of Units - 25 |
Has a lot of stamina. Can use Silence and Dark Mist. At Curse 10+, they can use Self-Destruct. But enemy healers must be sealed off with Silence, because they receive damage from holy spells. |
- Self-Destruct : An Orc Ghoul charges into enemy to explode upon contact or
damage. Opponent can fend Ghouls off with Scouts or Archers. Using this skill
will decrease the number of Ghouls. Using Self-Destruct again will direct the
selected Ghoul to another target. |
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Required Skill : Melee 2+, Frontal Attack 3+ |
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Speed – Low |
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Melee – Mid |
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HP per Unit - 390 |
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Field of Vision – Small |
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Frontal Attack – High |
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# of Units - 12 |
Orc Axemen are the nemesis of enemy Cavalry. They can mangle enemy Cavalry without receiving any damage, except when they engage in melee combat with the Cavalry. They can learn another magic spell or skill. |
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Required Skill : Melee 9+ |
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Speed – Low |
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Melee – Mid |
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HP per Unit - 400 |
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Field of Vision – Small |
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Frontal Attack – High |
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# of Units - 25 |
Their attack is stronger than Human Knights, but has less defense. Has a very good defense against arrows. |
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Required Skill : Melee 3+, Frontal Atack 4+, Riding 4+ |
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Speed – High |
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Melee – High |
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HP per Unit - 833 |
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Field of Vision – Small |
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Frontal Attack – Mid |
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# of Units - 12 |
The Orc equivalent of Human Cavalry. Even though they are strong melee fighters, their true strength shines when they punch through enemy Infantry units at high speed, which also earns SP. Be careful against Spearmen or Axemen, as Cavalry are very weak against them. |
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Required Skill : Melee 5+, Frontal Attack 5+, Riding 7+ |
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Speed – High |
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Melee – High |
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HP per Unit - 833 |
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Field of Vision – Small |
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Frontal Attack – Mid |
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# of Units - 12 |
An advanced version of Orc Riders. Their attack and defense is superior to Human Heavy Cavalry. |
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Required Skill : Melee 1+, Teamwork 1+ |
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Speed – Low |
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Melee – Mid |
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HP per Unit - 320 |
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Field of Vision – Small |
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# of Units - 25 |
Orc Equivalent of Sappers. |
- Trap : Traps can be set. Traps will be activated when enemies step over them.
Once set, traps can be activated up to 10 times.
- Remove : Sappers can detect enemy traps and remove them to earn SP.
- Open Watergate : A watergate can be opened to flush down enemy. Only used
in Single mode. |
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Required Skill : Melee 4+, Teamwork 5+, Taming 2+ |
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Speed – Low |
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Melee – High |
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HP per Unit - 1000 |
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Field of Vision – Smallest |
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# of Units - 1 |
A siege weapon on Orc side. They can bring down a castle wall or attack enemies with Shockwave. They are invincible to enemy archers, only receive damage when the head is attacked. This means they can be easily hunted down by Hero unit, which can focus its attack on the head. |
- Shockwave : Scorpion smashes the ground with its tail to create a dangerous
shockwave. This can attack enemy at a range or tear down a castle wall. |
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Required Skill : Melee 5+, Teamwork 7+, Taming 10+ |
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Speed – Lowest |
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Melee – High |
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HP per Unit - 10000 |
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Field of Vision – Small |
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Ranged Attack – High |
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Range – Mid |
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# of Units - 1 |
A Swamp Mammoth can deal a great damage on ground units. Although they are slow and very weak against enemy siege weapons, they are invincible to any other normal attack. |
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Required Skill : Melee 5+, Teamwork 6+, Taming 7+ |
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Speed – High |
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Range – None (need to be on top of enemy) |
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Melee – N/A |
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HP per Unit - 10000 |
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Field of Vision – Mid |
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Ranged Attack - High |
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# of Units - 1 |
A dirigible can only attack ground units, but inflicts a lot of damage. They will be healed 100% with one healing spell. But they cannot attack aerial units and are very weak against enemy archers. |
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Required Skill : Melee 10+, Riding 10+ |
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Speed – Highest |
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Melee – High |
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HP per Unit - 1429 |
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Field of Vision – Mid |
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# of Units - 7 |
Black Wyverns can attack both ground and air at a very high speed. But they cannot attack those in the forest and are hard to heal. |
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